To present: Principal Game Designer at Guerrilla Software

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Cayle George

2323 Ward St. Berkeley CA. 94705 Tel (510) 508-9325

12+ Years Professional Experience:

- 2015 to present: Principal Game Designer at Guerrilla Software.
Developing the game Horizon: Zero Dawn for the PS4. Designing gameplay, levels, features, and game systems.

- 2009 to 2015: Game Designer at Valve Software.

Developing the games Team Fortress 2, Portal 2 and other franchises. Designing gameplay, levels, modes,
features, characters and game systems. Extensive work creating in-game economies and micro-transaction

- 2007 to 2009: Co-Founder and Director of Design at SteamPunk Studios.

Managing a team of 16 developers at the launch of a new studio.
Developing and original IP for the Xbox360 and PS3 platforms.
Designing an all ages franchise in a lavish story and character driven universe.

- 2006 to 2009: Senior Game Designer at Monolith Productions.

Developing the games Condemned 2: Bloodshot and F.E.A.R. 2 Project Origin for the Xbox360, PS3 and PC.
Leading the design of unique modes, environments and gameplay for multiplayer game components.
Designing the Miniature Replica Soldier and Armored Front downloadable multiplayer content for F.E.A.R. 2.
Creating immersive art and systems design within multiplayer.

- 2005 to 2006: Level Designer at Raven Software.

Developing the PC and Xbox360 game Wolfenstein.
Concept, design, scripting and development of environments within the Wolfenstein universe.
Creating unique streaming missions and feature rich game play.

- 2003 to 2005: Level Designer at 2015 Inc.

Developing the PC and Xbox game Men of Valor Vietnam.
Layout, design and creation of detail rich jungle and urban environments.
Scripting immersive action, cinematics and game play for single player and Co-op.
Creating original content for unannounced titles and prototypes.

Level Design and Game Design Skill Set:

- Professional track record developing immersive Gameplay, from concept through to the final product.
- Extensive experience with Doom 3 Radiant, UnrealEd, Hammer, Maya, LithTech and Unigine as level editors.
- Knowledgeable in complex object based and text based scripting.
- Deep knowledge of the design and implementation of in-game economies and micro-transaction systems.
- Solid texture creation skills including complex shader design.
- Professional experience in both PC and Console platforms.
- Experienced in Singleplayer, Multiplayer and Co-op design.
- Environment and detail modeling with Maya and 3D Studio Max.
- Solid foundation in 3D design.

Published Titles:

- Team Fortress 2
Developed by Valve Software.
2007-2014 - Xbox 360 and PC
-First person shooter.
- Multiplayer, co-op.

- Portal 2

Developed by Valve Software.
2011 - Xbox 360, PS3 and PC
-First person puzzle-platform.
- Single player, co-op.

- Wolfenstein

Developed by Raven Software.
2011 - Xbox 360, PS3 and PC
-First person shooter.
- Single player, Multiplayer.

- F.E.A.R. 2: Project Origin

Developed by Monolith Productions.
2009 - Xbox 360, PS3 and PC
-Action-Horror first person shooter.
-Single player, Multiplayer.

- Condemned 2: Bloodshot

Developed by Monolith Productions.
2008 - Xbox 360 and PS3
-Action Horror first person melee.
-Single player, Multiplayer.

- Men of Valor

Developed by 2015 inc.
2004 - PC and Xbox
-Historical first person shooter.
-Single player, Multiplayer and Co-op.


Bachelor of Science, University of Oregon.

Major: Journalism - Electronic Media and Video Production.
Minor: Mathematics.


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