The real silent Hill Experience




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Дата канвертавання26.04.2016
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FUNGO

Or maybe they just thought it was cool and left it in.


ROSSETER

That could be it. I do enjoy it.


DERFUZHWAR

Are you serious?


ROSSETER

No!
FUNGO

This blur problem might have something to do with the heat waves being missing from the Silent Hill 3 hot box. It's not a weird, creepy hanging box with heat waves anymore, it's just curtains. This same effect is also missing from the ladder into the nightmare hospital. Good ol' Fukuro should be obscured.


ROSSETER

The new fire in the collection has been made to glow to make it look more "realistic", but they didn't make the environment glow with it. So now it just looks like it doesn't belong there.


FUNGO

Silent Hill 2's shadows have something weird going on and we can't figure out what it is, and Silent Hill 3's shadows are pixelated beyond belief, beyond reason, the pale, infinity... just way beyond.


ROSSETER

Fade-to-color effects are broken across the collection. The results screen sometimes shows up gray. We thought this was dependent on the ending, but it's totally random.


FUNGO

Silent Hill 3's animated textures are jittery at some angles, and in the hall they repeat near the top of the screen where nobody thought you'd be looking. One of the more important animated textures has been omitted, and it reveals a scene not meant to be shown clearly. This part of the game is ruined.


ROSSETER

The "black vein" animated textures from the mirror panic room sometimes decide to take a day off... But, they'll come back if you try again.


FUNGO

A graphical issue that interferes with the gameplay as well as the cinematics in Silent Hill 2 is a two second fade-from-black starting from the beginning of every cutscene, every area entered, and even exiting the menu. The opening of the can o' bulbs cutscene is literally gone now because of it, and the first shot in Pyramid Head's introductory scene is obscured as well.


ROSSETER

This led a lot of people to believe that Konami was censoring the game by cutting this shot, but it's a lot stupider than that.


FUNGO

This fade-in makes speed running a pain in the botox because you can't see what you're doing for 2 seconds. There are times you can exit one door and enter another without even seeing it happen.


ROSSETER

So what do you think of your amazing "HD" graphics? Are they everything you'd hoped they'd be?


DERFUZHWAR

It may not look the same, but at least it plays the same, so I'm fine with it.


FUNGO

Oh ho ho! That's what you think! They run terribly! And it's not even because the graphics are taxing the console! Of the two screen resolutions considered to be "HD", 1080 lines and 720 lines, this release runs at the lower end, and can barely even do that!


ROSSETER

You want to know the main reason this review took so long? The game runs in slow motion. It took, like, three months to get through one of them. I took Silent Hill 2 and he took 3.


DERFUZHWAR

Whatever.


ROSSETER

Okay maybe not, but when the in-game statistics say you played for two hours, you actually spent around six hours of your life. It's worse in 3 than in 2...


... Slooow!
FUNGO

And then it freezes on you, and you have to go do it all over again...


... Oh my god, gooo! And then it freezes again! This area is a high-risk-of-freezing zone for both games.
The 1.02 patch may have improved the framerate, but it introduced massive amounts of hitching and jittering, and this happens even in areas that didn't previously have slowdown! So, the patch fixed one problem and caused another. As far as we know, it didn't fix the freezing.
ROSSETER

We had a freeze before credits of the Rebirth ending in Silent Hill 2, a consistent freeze when Heather eats her candy necklace, and while we don't have first-hand experience, we can confirm that the Xbox version is not immune to freezing. Some people have reported freezing on trophy notifications!


FUNGO

Oh man... Trophy notifications are ruining my life... They ruin cutscenes and kill my connection to what's happening. The worst offender is the one you get after defeating the last boss. Congratulations, you killed your wife again! Isn't that sad? Hurray! Celebrate good times! Come on!


ROSSETER

That trophy's funny because the description says "Defeat Mary" even though it's Maria three times out of four. But anyway, it's an incredible way to kill whatever sad feelings you may have had about the heavy stuff that just went down.


FUNGO

Trophies are dumb. They aren't even hard to get in this game, and 90% of them you get the same way you get them in every other game; play it like you're supposed to. Hey, you played for ten minutes... Trophy! Hey, you watched a cutscene... Trophy! Hey you killed a thing. You deserve this... Trophy!


DERFUZHWAR

You know you can turn the notifications off, right?


ROSSETER

No you cannot! Why does everyone keep saying that? There is no way to turn the notifications off, and everyone's been complaining about that since trophies started, so don't give me any of that! I'll have none of it!


Trophy's are not a reason to buy a game, nor are they a reason to replay one. We've seen more than a couple reviews from people complaining they didn't get the trophies for the HD Collection. But if you really care that much about them, you're playing for the wrong reasons. These games are not for you.
FUNGO

They deserve a trophy for not having gotten any trophies. That's really difficult. They're like land mines...


DERFUZHWAR

They call me Wario because I'm 1-UPin' my friends on the trophy boards. It's like a jewelry store in here there's so much platinum!


ROSSETER

You don't have any friends...


DERFUZHWAR

I check every time I quit back to the X-Media-B when I'm switchin' games.


FUNGO

Do you find that as annoying as we do?


DERFUZHWAR

What?
ROSSETER

Calling it the X-Media-B..?
DERFUZHWAR

Huh?
FUNGO

No, quitting the game to switch titles because there's no "return to title select screen" option in this business.
ROSSETER

Other HD collections, such as Metal Gear Solid and Tomb Raider Trilogy, allow you to go back to chose a different game in the collection without quitting the software. This doesn't give you that option, and it's annoying.


FUNGO

Silent Hill 2 has a screwed up brightness setting screen. The bars do not appear faint. Even at 0, the bars barely appear faint. This has lead some fools to believe that the game is too dark when the default setting of 5 was fine in spite of those lying, cheating bars.


ROSSETER

I don't know why they don't just turn the brightness up... Here's the game set to brightness level 7 and it looks fine.


DERFUZHWAR

But the original default was 3, and the HD Collection default is 5, and you can see it fine at 7, so wouldn't that mean it is too dark?


ROSSETER

Touche, manservant... This time...


FUNGO

There's a really freakin' strange-o glitch with the subtitle setting. The "Off" setting appears at the bottom of the option menu.


ROSSETER

Well, that's a little bit... off.


All laugh, then stare at the camera smiling.
FUNGO

There's no uniformity between the two games in how you get to that menu. In fact there's no uniformity in the control options at all. Start and Select are reversed between the two. It's always been that way, and separately it's fine. But since these are presented together as a set, they should be defaulted to the same configuration.


ROSSETER

New Silent Hill 2 allows controller remapping, just like it always has, and new Silent Hill 3 has control Types A and B, just like it always has. But now that they're together, there's no reason why Silent Hill 3 can't have full remapping like we always wanted.


FUNGO

While you're in the menu, go ahead and turn the volume settings all the way down so you don't have to hear the ravaging of Silent Hill's previously masterful sound design.


DERFUZHWAR

Are you crazy? I want to hook up my 5.1 surround sound and hear it in the rear!


ROSSETER

So you can hear the wrong sounds at the wrong speeds at the wrong times in surround?


DERFUZHWAR

I don't know what you're talking about.


ROSSETER

Oh, you didn't hear? Half the sound effects are wrong!


FUNGO

Everyone is already familiar with the swapping of the Lying Figure's sound effects. Did you know that the foghorn on the prison descent is not missing, but rather replaced with the Lying Figure's footsteps? They may have fixed the in the update, but I don't care.


ROSSETER

Quick-turn sounds are screwed up all over the place. Quick turning on carpet or blue tile yields a metal grate sound, and quick-turning in a puddle is as powerful as swinging Pyramid Head's buster sword.


FUNGO

The slamming gates in Silent Hill 3's nightmare elevators don't crash down violently anymore. Now it plays a weak little gate sound that takes it from loud and startling to actually funny. This same sound replaces the Silent Hill 2 locked prison cell sound. The new startling, violent metal sounds come from Heather's foots!


ROSSETER

Heather's footsteps on metal grating have never been so grating. It's the most obnoxious, ear-buffeting replacement possible — even worse than Troy Baker's breathing. For some reason, the original, tolerable sound was unavailable, so they used Silent Hill 2's locked hotel gate sound without changing its pitch. If they were dipping into Silent Hill 2, they could've just taken its metal grate footstep sound. This assault to the senses was pointed out on the first developer walkthrough, so we can't blame the play testers this time. But the people at Hijinx didn't listen, and then it shipped that way. There are so many sounds swapped in the collection we can only imagine what it was like before QA.


FUNGO

The sound replacements affect the music as well. Silent Hill 2's opening monologue guitar accompaniment.


ROSSETER

... What about it?


FUNGO

Oh, I thought you knew. Everyone talks about it all the time.


ROSSETER

Yeah, but... we're doing a thing.


FUNGO

They changed it from acoustic to electric. It makes me not sympathy with James' words and I don't want to try to search Mary.


ROSSETER

It was probably done because that particular cutscene has the voice attached to the music and they couldn't rip an MP3 of that song from the soundtrack like they did everywhere else.


FUNGO

They could have done what I did. I took that cutscene's audio, deleted the dialogue and pieced the guitar loop back together like a puzzle. Voila!


ROSSETER

Too lazy. They'd rather spend the time and money to have a musician learn and record the song on a different instrument so they could change the mood from James' sad search for his dead wife to James' rockin' search for his dead wife!


FUNGO

Everyone needs to forget about that for a few seconds of their lives because it's not the only one.


ROSSETER

We used to be creeped out by the chimes during Eddie's meat locker scene, and now we laugh because they're wind chimes.


All laugh.
FUNGO

Silent Hill 3 may as well have just had the entire soundtrack redone with all the changes they made to it. Two of the songs have been replaced by the Game Over music, which should play at no ther time than during a Game Over.


Everyone knows this sound:
Silent Hill 3's infamous moaning sound effect is heard.
In the opening it's still there, but it's been covered by other sounds for no reason. Everywhere else it's gone. The last thing you should hear is this, not this. Mood spoiled (which is to be expected...)!
Every musical replacement takes a chunk out of the impact, and music playing where it shouldn't be takes an especially large one... A chunk... A large chunk...
ROSSETER

There are more than one of those in this collection (missing sounds). Maria gets stabbed in near-silence both times, the scream in the apartment may or may not play at a volume you can barely hear, the Missionary doesn't make his frightening snarl-dilly (which was the scariest sound in either game, along with his heavy footsteps), the pathetic thing's creaky locker door isn't creaky, the cutscene that plays when you check the end of the alley a second time has no dialogue, Heather makes no sound falling out the back of the train, and we probably missed more than that.


FUNGO

Like the windshield wipers. You missed those.


Intentionally or not, they added a sound, a baby's cry during Heather's first encounter with Claudia. This sound may have been in the beta code, but was not in the final release, never ever at any time, which means if it was in the beta code, Team Silent chose not to include it and removed it. It shouldn't be there because it's too obvious (and even cheesy).
ROSSETER

Even if all these sounds were present and accounted for, there's still no guarantee they'd play correctly. There are a few sounds that play at the wrong speed, like the pendulum, apartment whisper, hangman, or the prisoner.


DERFUZHWAR

Like how they crapped up the item pick-up noise! It's all Looney Tunes now!


ROSSETER

How did you even notice that? It is three half-tones higher! How did you notice a three half-tone difference? Look, here's the difference:


The sounds play, one after the other.
DERFUZHWAR

What, are you saying you're better than me? Are you saying that you can hear things better than me?


FUNGO

One, yes, and two, the difference to this insignificant sound effect is insignificant. Interface sounds are interface sounds. They don't affect anything. They don't have any real impact on anything. Menu sounds is menu sounds. It's not that important. But scare sounds? Game sounds? Those count.


ROSSETER

You want to talk about interface sounds? The menu "cancel" sound... That's a different pitch. You noticed the item pick up sound but not the cancel sound?


DerFuzhwar gets upset and leaves.
DERFUZHWAR

... Hypocrite...


FUNGO

The chainsaw sounds are maximized and slowed, and they're nice and glitchy when they connect. Gun sound effects are glitched out, and bullet casings play doubled or tripled in Silent Hill 3, out of control in Silent Hill 2.


ROSSETER

All of the music has looping issues. Normally, Silent Hill's music loops mid-song, but the HD Collection loops all the way back at the intro.


FUNGO

A lot of sounds play way too loud, like the aforementioned metal grating and the chainsaw. Silent Hill 2's intro and credits have the volume levels cranked so loud that they pierce your skull, and some cut mid-song because they're using the crossfaded versions from the soundtrack.


ROSSETER

Whoever mixed the audio for the Collection shouldn't be mixing audio for any collection.


FUNGO

Or things that aren't a collection... like anything at all.


ROSSETER

Mixing means volume levels, panning, equalization, effects, compression, these kinds of things, and it's attention to detail in this area that affects the realism. The mixing in the collection is both lazy and stupid. This accounts for music or sounds blasting in y'all's ears, but also for the idiot mixing decisions made with the new voice acting.


FUNGO

Every single new voice in this collection has cathedral reverb added to it, no matter where they are. Even outside, where there should be no reverb of any kind. Even over the phone! There should be no reverb on the phone!


ROSSETER

Well, it's all cathedral except for the pre-render with Eddie puking in the bathroom, which has a horrendous bathroom reverb effect added to it that does not carry over to the rest of the cutscene.


FUNGO

Vincent's cassette tape conversation has no tape hiss anymore. There are no EQ or speaker effects whatsoever applied to the new Trick-or-Treat radio show or Borley Haunted Mansion voice-over, and there is no flashback reverb on the new Silent Hill 2 flashbacks. There are no "otherworldly" effects applied to the Pipe Fairy, and Alien Harry's voice has so much going on it's unintelligible. For some reason, all of the dialogue in pre-rendered cutscenes plays twice, and what's going on with that dialogue playing twice? So, we've got dialogue playing from the initial in-game cutscene alongside audio from their Bink pre-render. What is wrong with people?


ROSSETER

There has been absolutely no effort applied to panning at all. The engineers, rather than following the characters around the scenes with the panning, just dropped the characters somewhere in the sound field and then left them there for the duration. So now characters' voices are stuck to the left or right whether the character is visually in that place or not.


FUNGO

The cables were swapped, I suspect. Did you inspect your audio deck?


ROSSETER

I checked. The cables were connected correct. Those panning effects are wrecked.


FUNGO

Respect.
DERFUZHWAR

That was so stupid...
FUNGO

Deal with it! Were the play testers aware of all these problems? Because the sound guys didn't care about all these problems, and then it shipped that way with all these problems.


ROSSETER

This collection is a destructive force to the ear ducts. If Akira Yamaoka was rolling in his grave, he'd be dead.


FUNGO

But he's not because he doesn't care.


ROSSETER

The issues with the voice mixing can be resolved by just selecting the old voices, but only for Silent Hill 2. Silent Hill 3 doesn't get to keep its old voices.


"Unfortunately, due to factors both technical and logistical, Silent Hill 3 will be presented with new voices only."

- Tomm Hulett


ROSSETER

We can think of no technical issue that would keep them from putting the old voices into the game. Audio is audio. If you can put the new voices in, you can put the old voices in, too. I mean, they're on somebody's hard drive somewhere!


FUNGO

We think it might have been trouble securing the rights to the Tuvan throat singing that was cut from the game. Since the old voices and music were part of the same file...


ROSSETER

That sounds an awful lot like an excuse for Konami not having secured the rights in the first place and not saving the original studio voice recordings, and we're not accepting excuses, Fungo.


FUNGO

Well it was just a guess, anyway. No matter what the "technical problems" were, there shouldn't have been any. Audio is audio.


ROSSETER

We have no idea what "logistical problems" is supposed to mean, but many have speculated that it was because Heather's original voice actress, Heather Morris, "couldn't be found" or something like that, so she was unable to take part in the voice acting rights ownership fiasco we will be detailing shortly.


"I only now became aware that they were re-releasing Silent Hill 3 and I had not been contacted by anyone from Konami about the possibility of re-recording. It is unfortunate, as I would have loved to be involved in the project."

- Heather Morris, January 1st, 2012


FUNGO

Since the "Heather Morris in hiding" idea was a load, we're going to go with the "technical problems" excuse (which is no excuse at all). But don't worry, Heather's voice still appears in Silent Hill 3 HD!


ROSSETER

Was it intentional that we can only hear Heather Morris when her character is being violently killed..?


FUNGO

The old Eddie voice can be heard when the new voices are selected for Silent Hill 2. Hey, it's that terribly mixed pre-render again! Was it intentional that we only hear Dave Schaufele when he's vomiting violently?


ROSSETER

Unfortunately, there are instances where original voices were unavailable for Silent Hill 2, so we're forced to listen to the new Trick-or-Treat gameshow host, Mary's new doctor, and Amy's miserable imitation of a seven-year-old even when original voices are selected.


DERFUZHWAR

How much longer is this going to take? Are you guys just going to be listing problems all day?


FUNGO

Oh, we're done.


ROSSETER

No, we're only half done. There are probably more of these kinds of things to point out, but we haven't even gotten to the voice acting yet.


DERFUZHWAR

Well make it quick. I have things to do. I have a life!


ROSSETER

You work for me! You have no life! Now get in the kitchen and make me a damn sandwich!


DerFuzhwar's lip trembles with fear.
Rosseter sits in the kitchen with his arms crossed, impatiently watching DerFuzhwar prepare a sandwich. Fungo's laptop sits next to Rosseter at the table. Fuzh drizzles some dressing onto a small garnish salad, wiping up the excess dripping with a towel. He serves the plate to Rosseter, who picks up the sandwich and throws it to the floor. Fuzh bends to clean up the mess.
ROSSETER

You let it sit! Fungo, you want a sandwich?


FUNGO

How is he with a grill?


ROSSETER

Not the best... Passable...


FUNGO

Can he make a damn turkey panini?


ROSSETER

Well? Can you make the man his damn panini?


A single tear flows from Fuzh's eye.
ROSSETER

The analysis of the Silent Hill HD Collection will deal with the events that led to the decision to re-record the new voice acting, the voice acting itself, and the questionable authority of the people that love Silent Hill more than you do.


FUNGO

When Konami announced the HD Collection, they also announced that the voice acting was going to be re-recorded. The way they made it sound, it was going to be the greatest thing to happen to the series since 2001. This announcement was not met with quite the same enthusiasm on the fan side.


ROSSETER

Soon it was revealed by James Sunderland voice actor Guy Cihi that there was a more inept reason behind the change on Konami's part. Cihi was saying that Konami had not payed the actors the royalties that they were due for multi-platform releases of Silent Hill 2 and 3, and that he would not sign his rights away until he was compensated. Following this news, we put out a video in defense of the original actors' intellectual property rights.


FUNGO

There was already a good deal of outrage about the re-records, but the information in our video led some of the more idiotic fans to blame Guy Cihi, calling him greedy and saying that if he hadn't said anything there would never have been a problem.


DERFUZHWAR

Are you guys just calling people idiots now? That's just mean.


ROSSETER

You don't think it's idiotic to blame Guy Cihi?


DERFUZHWAR

It's idiotic not to blame Guy Cihi. This re-recording business is all his fault!

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