Daniel M. Briggs
Dbriggs714@gmail.com 1250 N Melanie Dr, Anaheim, CA 92807 www.3dbriggs.com 714.743.5291
Skills
Reactor Hard Surface Modeling C++ C# TopoGun Box 2D
UDK Organic Modeling Cascade Mel Script Adobe After Effects
3D Studio Max xNormal Road Kill/Headus Maya Adobe Premiere
Z-Brush Photoshop XNA Max Script Visual Studio
Work Experience
TIGAR-HARE Studios, Sherman Oaks, CA
Lead Character Artist– March 2011 – June 2011
Obsidian Entertainment, Irvine, CA
Quality Assurance Tester – September 2010 – September 2010
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Played through Fallout: New Vegas looking for glitches, bugs, and problems. Reported Findings to the team.
inXile Entertainment, Newport, CA
Quality Assurance Tester – June 2008 – July 2008
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Playing through the game finding blockers and priority one glitches
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Assessing the cause of the glitches and explaining verbally why the game is crashing
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Typing up the glitch information on the network so the programming team can fix it
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Worked with lead programmer testing specific blockers and glitches
Sitelines Productions, Newport Beach, CA
Freelance Character Artist– November 2010 – March 2011
Additional
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Vast knowledge of numerous programs and engines – Visual Studio, xNormal, UDK engine, Dark GDK engine, XNA, Adobe Premiere, Final Cut Pro, After Effects, RoadKill, Headus, Topogun, Galaxy Map editor, Box2D physics engine
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High proficiency in 3ds Max, Maya, Photoshop and an Expert knowledge of Zbrush
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Solid understanding of Color Theory
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Comprehension of Object Oriented Programming including outstanding debugging practices in C++ and C#
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Experience using MaxScript and MEL for use in visual effects and basic tool creation
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Ability to produce both high and low poly models with clean edge loops and geometry
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Exceptional hard-surface and organic modeling skills
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Resourceful with the ability to come up with several solutions in both programming and 3d modeling situations
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Understanding of character art pipeline and development from concept to in game model
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Ability to set up bones and skinning for rigs in both Maya and 3dsMax. Understanding of exporting and importing skeletal meshes and animations for the Unreal UDK
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Strong understanding of Maya and Cascade visual FX, including particle emitters, fields, fluid effects, soft and rigid bodies
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Excellent communication skills with the ability to communicate effectively with both programmers and artists
Education
Art Institute of Orange County, Costa Mesa, CA
Bachelor Degree of Computer Science – Visual Game and Programming |