The real silent Hill Experience




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ROSSETER

This is your own fault.


"... the boundary between heaven and earth is obscured, which suggests a blurring of the line between dream and reality..."

- Lost Memories


Not the line between dimension and dimension (and dimension).
"In the town of Silent Hill, a power exists that gives discernible form to people's innermost thoughts. As for the otherworld that appears in the series, the town is not merely showing the characters their nightmares, but actually manifesting elements of their unconscious minds."

- Lost Memories


Physically. In the real world.
"The otherworld in the first game is a world manifested from the depths of Alessa's consciousness. The reason why many items and solutions to riddles that originate from works like Alice in Wonderland and The Wizard of Oz appear is that these are Alessa's favorite books from her childhood. In other words, they indicate that the otherworld itself is produced by Alessa."

- Hiroyuki Owaku


And the unknown author agrees:
"The fact that the works that she loved appear in the otherworld clearly indicates that the otherworld is a manifestation of Alessa's mind."
"... if one imagines that the human mind is where the otherworld dwells and holds power, then perhaps the shift to the otherside could occur regardless of the location."

- Author unknown


So as you can see, the "Otherworld", as it's known, is simply an easier way of saying "your own mind projected onto reality". Just as we've been saying! The Doctor's Journal in Silent Hill 2 talks about other worlds existing in patients' minds:
"The potential for this illness exists in all people and, under the right circumstances, any man or woman would be driven, like him, to 'the other side.'
The 'other side' perhaps may not be the best way to phrase it. After all, there is no wall between here and there. It lies on the borders where reality and unreality intersect. It is a place both close and distant."

- Silent Hill 2


The rest of the other quote (that one before), is referring to Claudia's ability to awaken the nightmare while not in Silent Hill:
"The power that absorbs and reflects what people hold in their hearts is established as being exclusive to the town of Silent Hill.

- Hiroyuki Owaku


Owaku is talking about the spiritual power.
"The shift to the otherworld that takes place outside the town depends entirely upon a unique power."

- Hiroyuki Owaku


Claudia's "unique power" is not the ability to call up the other dimension over the phone and be all like, "Hey, I need a ride home from the mall." Her power is faith. Her faith in the god that actually does physically exist inside Heather in the real world awakens it, and it projects the nightmare in the spiritual power's stead. This is the only way it makes sense for the nightmare to show up outside of the spiritual power's reach. It is reasonable to assume that the spiritual power cannot exceed the range of the fog rising from Toluca Lake:
"The mist is a symbol of Silent Hill. It can also be interpreted as the thoughts of the dead rising up from the lake and settling over the town."

- Lost Memories


FUNGO

"I see," you're thinking, "It's real... It's all right in front of me, and it's real." ... Or was it unreal..? Or was it a dream..? It wasn't parallel, I'll tell you that!



SUPPLEMENTARY: LOOSE ENDS
FUNGO

The aglaophotis and Cybil arguments that we are still receiving do not prove that the Good ending is "canon". Even if Harry happens to leave town with a mysterious bottle of "red liquid", how does Harry acquire the skill and knowledge to solidify it in order to turn it into a necklace? The Good ending can be achieved without having the plastic bottle in your inventory, let alone the red liquid. So both ways, Good or Good+, Harry is leaving town without it!


If you're thinking that there's no way Harry (and therefore, you) could know of its use in order to splash it all over Cybil's mouth and eyes, you might be forgetting the scene where Harry watches Kaufmann and Dahlia have a conversation about it before Kaufmann douses Alessa and causes this to happen! Oh my god, what is happening!? What is happening!? What is it!? Kill it! What is it!? (This allows you to play again with new information and save her, achieving the optimal ending.)
As for Cybil:
"Cybil is not involved with Silent Hill 3. What happens to her afterwards is left to players' imaginations."

- Hiroyuki Owaku


Conclusion: There is no evidence against the Good+ ending being the correct ending, and there are a few good reasons we think it is the correct ending.
ROSSETER

When Vincent makes his "joke" in the cult's library, he's not telling you the monsters are people. Who said he's even talking about "people", anyway? Maybe he means they're something else... like angels? Or, maybe he doesn't even mean that they are something else. Maybe he just doesn't see them as monsters? He sees them exactly as they are, but he just doesn't think of them like that. Or maybe he does see them as people, but they really are monsters! At any rate, they're not people turned into monsters.


In the Making of Silent Hill 3, Hiroyuki Owaku talks about philosophy and perception; that not everyone sees things the same way. This idea inspired Vincent's joke, but the purpose of the joke was only to create doubt in players' minds. Remember what we said about the people literally disappearing from existence? That's what happened. They didn't turn into monsters, they just disappeared. Look, Book of Lost Memories:
"At this time people everywhere in the town mysteriously disappear one after the other."

- Lost Memories


It happened before, it is happening again.
FUNGO

In Silent Hill 1, the "Gray Children" were not "replaced by Mumblers".This is not a "Gray Child", this is a Mumbler. This is not a Gray Child, this is a Mumbler. Gray Children were invented by Christophe Gans for the movie, and they have never appeared in a Silent Hill game. The "child-like creatures" that were replaced are the original versions of the Larval- and regular Stalkers. They used to be visible, but censorship took over, and they were re-purposed as ghosts, to be replaced in the school by Mumblers.


This is a Claw Finger. In the U.S. version of the game (the version most untouched by censorship), both Mumblers and Claw Fingers appear. But, for the Japanese and European releases, even the replacement Mumbler was removed because it resembled a child. They were replaced by Claw Fingers, but somehow managed to keep the "Mumbler" name. This created much confusion across the sea of internets. However, the U.S. version came first and gave the creatures their names. Larval Stalker, Stalker, Mumbler, Claw Finger, "Gray Child".
ROSSETER

Mary did not stay at Brookhaven. It's a mental institution, and Mary was not mentally ill. She was terminally ill. James and Mary did not live in Silent Hill (they vacationed there), so there's a good chance that if she did have to be institutionalized it would be closer to where they live. But that doesn't even enter into it because check it out:


"You promised you'd take me there again someday, but you never did."

- Mary Sunderland


The idea that Mary was admitted to Brookhaven for suicidal depression would only be valid if Mary were not already dying. The depression is caused by and is secondary to the terminal illness. Mary's letter to Laura doesn't give us the impression of being transferred to a different hospital, but more the impression that she's going home to die. It follows that the "rooftop diary" was not written by Mary, but by what sounds like a man who doesn't want to go home to his family. Mary didn't have a family, she had a James. The diary was more likely written by Jack Davis, a patient mentioned in the patient records as being suicidal.
FUNGO

Mary is not in James' trunk. He didn't pry the letter from her cold, dead hand and go, "Mary's still alive! Let me throw her corpse in the trunk and head right over!" When he says, "Now we can be together forever," in the In Water ending, he means in the afterlife, not as two corpses in a Chevy Nova at the bottom of the lake. Book of Lost Memories says:


"The real reason James came to Silent Hill was to take his own life in a place of memories. If this is the case, could Mary's body be in the car!?"

- Lost Memories


ROSSETER

That's two completely different ideas! One thing has nothing to do with the other, yet for the unknown author, somehow the first idea leads to the natural conclusion of the second. If this ridiculous non sequitur had never been written, we're pretty sure nobody would think this.


FUNGO

Besides, if you want to get technical, it doesn't say "trunk", does it?


ROSSETER

So what, he drove there with her in the passenger seat?


FUNGO

No, the back seat, so the cops don't see.


ROSSETER

So when he's grabbing the map, he doesn't notice her corpse sitting right in front of him?


ROSSETER

Oh, I guess you're right... That proves it, she's got to be in the trunk.


ROSSETER

Well no, that's not what we're saying...


FUNGO

Oh yeah, Mary's body is not in the trunk!


ROSSETER

None of the games (and nothing in the games) has anything to do with Centralia, PA.


FUNGO

Except for Homecoming, where there are cracked, steaming holes in the road.


ROSSETER

Silent Hill's Wiltse Coal Mine closed for "unknown reasons"...


FUNGO

... not a fire...


ROSSETER

... and its closing was not the reason for the town's economic downfall, as Centralia's coal mine fire was. The closing of the coal mine actually had a hand in revitalizing the town, spurring the decision to turn the town into a resort. The only relation Centralia has to Silent Hill is through the movie, which uses the location as inspiration. Subsequently, the snow falling in Silent Hill is not ash. It's snow.


FUNGO

The messages you see throughout town, such as the ones in Bar Neely and the Letter alongside Wrench, were not written by Ernest Baldwin. There's no indication anywhere in the game that they were. It follows that if the message in the hospital was not written by Ernest, then he was not the hospital director or owner (or whatever crazy thing). These messages are from the town, or from James' unconscious mind, or both. Think of it this way; Ernest Baldwin — is he real? No, he's a "ghost", a manifestation. What manifested him?


ROSSETER

The town.


FUNGO

What manifested these messages?


ROSSETER

The town.


Pyramid Head is not Valtiel. For that matter, the hanging bodies in Silent Hill 1 aren't, either. That kind of thing comes from people misunderstanding the Book of Lost Memories. It does not say Pyramid Head or the hanging bodies in Silent Hill 1 are Valtiel, it says they are "homages". Homages, not incarnations.
FUNGO

Laura is real. Laura is real! She is not a manifestation, and neither is the letter she got from Mary. Read the manual, it came with the game.


ROSSETER

... Unless you got the game from Gamestop, in which case they probably threw the disc at you from across the store and yelled at you to get out.


FUNGO

The manual says:


"... she was a patient in the same hospital as Mary, and they became very close. Mary loved her as her own daughter."

- Silent Hill 2 manual


Now get out of the store! We don't have Eternal Darkness!
The invisible prison monsters in the two prison blocks in SH2 are saying, "Ritual." They both say, "Ritual." It's a Japanese person trying to speak English. It's not, "Are you sure?" when played backwards, as you may have heard out there in the wilds. Here's a demonstration:
Both "Are you sure" and "Ritual" are spoken, then played backwards.
It's just a coincidence. They just happen to use a very similar set of phonemes. As for the monster itself, it is not a "Doorman" or a "Mandarin". It's its own entity with it's own invisible model and its own sound effects.
ROSSETER

The person on the locker payphone in Silent Hill 3 is not Vincent. It doesn't even sound like him, and there's no reason for him to be calling Heather and impersonating somebody else. It's not Stanley or Leonard either because he says that he's not. The Silent Hill wiki says that it could be Leonard because of the memo stating that Leonard has mild schizophrenia. The Silent Hill wiki is full of crap. Schizophrenia is not multiple personality disorder. The caller is not anyone whose name we know. It could be a cult member, it could be the spiritual power manifesting a former patient's voice, it could be just another guy that wandered into town that we never see... Nobody knows.


FUNGO

The nurse that appears in the hospital while climbing the ladder is not Lisa. This is a mistake made by the unknown author. He says that Lisa appears alongside Valtiel, and he gets this idea from a comment made by Masahiro Ito:


"Just before the shift to the otherworld in the hospital, the nurse Lisa who appears in the first game can be seen."

- Masahiro Ito


"... in a videotape flashback." The nurse on the ladder is the Fukuro Girl who comes from a concept painting and video. She also appears in the "smokey room" and the elevator. She appears in the hospital because she's a nurse, and that's where nurses belong. Get back to nursing, Fukuro!
ROSSETER

Heather does not see anything significant when she looks back after defeating the god. The unknown author wonders what she sees... Where did that idea come from, that shee sees something? Maybe it's the way the music cuts off at that moment, maybe it's the way her eyes widen...


FUNGO

... but they don't. It's just a trick of the light. Look, when you brighten it, she just squints, that's all.


ROSSETER

But she sees nothing. She doesn't even gasp, or reel back in terror, or anything like that. She just turns and looks.. at nothing. Or, maybe just at the pile of rotting god-mess she left. We see it as her looking back and reflecting on what a freaking crazy couple of hours she just had. Crazy!


FUNGO

The dead body with the silencer you uncover behind the wall in Silent Hill 3's construction site is not a reference to Metal Gear Solid. This is crap Dan Birlew spews in the Bradygames Silent Hill 3 strategy guide. In actuality, Heather says flat out what the body is a reference to: "The Black Cat" (most likely the Lucio Fulci film loosely based on the Poe short story of the same name). In the film, a crazy old psychic at war with a cat buries a woman in a basement wall. The cat gives away her location to a detective when he hears it screaming from within. Should have silenced that thing...


ROSSETER

Get it!?
The bars that obscure Silent Hill 2's messages cannot be removed, no matter how many different ways you beat the game. This is more crap Dan Birlew is spewing in his Bradygames Silent Hill 2 strategy guide.


FUNGO

Heather's last name is not Morris. The Book of Lost Memories says that her first name was taken from her voice actress, Heather Morris. Heather's last name is never mentioned in the game, manual, Book of Lost Memories, or anywhere else... unless you listen to the crap Dan Birlew spews, yet again, in the Silent Hill 3 strategy guide.


ROSSETER

No matter what you do, you absolutely cannot get Maria to perform a pole dance for James in Heaven's Night, or anywhere else. Anyone or any cheat site that says otherwise is lying to you. If you don't believe us, you can go ahead and try any of the methods you find. They're not going to work.


FUNGO

In truth, it's a lap dance, and here's how to make it happen: You have to have a completed save from the Born from a Wish scenario, and then after the cutscene with...


ROSSETER

You're going to start in on that right now? We're out of time!


FUNGO

Oh, okay... Wait, are we done?


ROSSETER

I don't want to do this anymore.


FUNGO

Okay.


14: HD COLLECTION
DerFuzhwar walks outside holding mail with a towel draped over his arm. He walks up to a mailbox, puts the mail inside, and opens a different box to reveal both the Silent Hill HD Collection and Silent Hill: Downpour. He pulls them out and stares at them without recognition for a moment, then with sudden realization speed-walks back to the house.
Rosseter is sitting on the couch playing Little Nemo: The Dream Master with the wrong controller and a headset, talking to imaginary teammates. Dialogue is improvised. Fuzh enters with the games on a silver platter and clears his throat. Rosseter sees the games, tells his "squad" to wait for him, then tears off the headset and throws himself at the tray, sending everything spinning into the air. Rosseter excitedly pops up and walks the games into the next room while Fuzh picks up the tray and dusts himself off. Rosseter sits in front of a computer and clicks Skype open, then impatiently jitters in his chair until Fungo appears on the screen with a mask on, pulled up to reveal his face. He has a woman tied to a chair, gagged and crying.
ROSSETER

Not this crap again...


FUNGO

Shut up! Stop your crying! Stop it!


ROSSETER

Every damn time...


Fungo stops yelling at the woman, who has quieted down, and turns to the camera, pulling his mask up.
FUNGO

Hello?
ROSSETER

They're here!
FUNGO

Me too!
ROSSETER

Fuzh!
DerFuzhwar can be heard off-camera, yelling from the other room.
DERFUZHWAR

Huh?
ROSSETER

He said, "Me too!"
DERFUZHWAR

... What?


Fungo smiles at the camera for awhile while the woman sobs softly in the background.
Five months later, Rosseter sits alone on the couch playing a handheld video game. DerFuzhwar enters.
DERFUZHWAR

Come on, not this again! Last time there was entirely too much "guys talking on a couch"... Jeez...


ROSSETER

I was just trying to catch 'em all, but since you had to open your fat mouth trap and say that crap, sit down!


DerFuzhwar sits begrudgingly. Rosseter begins to speak to someone off-camera.
Did we get Fungo on the satellite?
DERFUZHWAR

Who are you talking to?


Rosseter points off-camera.
ROSSETER

Fungo? Is that him? Did you get him? Fungo?


Fungo is masked and untying the woman, knife in hand. He grumbles to himself and her. Rosseter turns to DerFuzhwar, exasperated.
ROSSETER

... If it's not one thing, it's another with this guy... It'll be this one day and something else tomorrow...


Fungo finishes untying the woman, who runs off-camera.
FUNGO

You get out of here!


WOMAN

Yes, yes I will! Just please, don't make me play that game anymore!


ROSSETER

... I can't even understand him anymore...


FUNGO

And don't let me see you again!


ROSSETER

Fungo!
Fungo puts a headset on over his mask.


FUNGO

Hello?
ROSSETER

Are you ready?
Fungo takes a deep breath and is about to speak, but is interrupted by the titlecard.
FUNGO

Silent Hill HD Collection, developed by Hijinx Studios, was released on March 11, 2012 after months of people arguing about whether or not it was even a good idea to do so. The fact that it was not unanimously considered to be a good idea already speaks volumes about whether or not it was even a good idea.


DERFUZHWAR

It was a great idea!


ROSSETER

No!
FUNGO

See? As Konami quickly learned from YouTube and Facebook comments on their announcements, there were two types of people: those that were excited and hypsorbant about the collection, and those that wanted to punch Konami in the face.
ROSSETER

Punch the company in the face. There are always shades of gray when it comes to matters of opinion, but we think it's more fun to split everyone into teams and turn it into a rage war. Pick a side, Nancy.


DERFUZHWAR

Oh! Beards and no beards! I pick beards.


ROSSETER

The red team are people who will buy anything with a Konami logo on it or cite a broken PS2 or not ever having played the games as good reasons for an update. Some even think that trophies and achievements justify an entirely new release of already perfect games. We'll call them the Cincinnati Wrongs.


FUNGO

The blue team, hereby dubbed the Coolstown Reconizers, chose from an elegant, tasteful deli platter of lightly reasoned rationales that stemmed from numerous tidbits of pre-release information and progress reports that showed Konami might have done well to scrap the project. Reason number one, one that even most Wrongs agree with, is that out of six possible Silent Hill games not previously presented in "HD" they chose but two — Silent Hill 2 and Silent Hill 3. Tomm Hulett, the Señor Ass. Prod. of the collection and current dungeon master of the Silent Hill series, had this to say:


We really wanted to focus on what we knew fans cared the most about since we needed to put in the effort to put them in HD, redo the sound, and do all these things, we didn't want to give them something we weren't sure they wanted 100%.

- Tomm Hulett


ROSSETER

100% of the people who complained about there only being two games in the collection are 100% sure they wanted at least one other game, and they've been complaining since the collection was announced. One more would at least been half of the candidates for reconditioning...


DERFUZHWAR

Are you saying the real reason is that they're cheap and lazy?


ROSSETER

I didn't say that. You said that. I just agreed with it.


FUNGO

A minor complaint on both sides that ended up getting resolved rather quickly was PS3 exclusivity. We didn't care, since we were against the idea and didn't have 360's anyway.


ROSSETER

But for those who cared, comments and rantings and ravings and petitions eventually caused Konami to buckle and begin development on a 360 release.


FUNGO

Contributing to the blue side of the argument were the number of hideous screenshots and graphical comparisons that had us all reeling back in terror. Original series art director Masahiro Ito bolstered this point with his expert opinion, commenting via Twitter:


"Left side is HD, isn't it? It's poor..."

- Masahiro Ito


ROSSETER

But the problem foremost in our hive mind, the very best reason not to proceed with the HD Collection, was the contention over voice acting replacements. We'll go into extreme detail about that in our analysis, but the only thing important to know right now is that the voices were re-recorded, and that Silent Hill 2 has the option of ignoring some of them.


FUNGO

As it turns out, nobody knew the extent to which the games would be tampered with, and we had yet to find out the really ultimate turbo incredibly best reason that the HD Collection should never ever forever have never been ever made...


ROSSETER

In here is a tragedy. Art thou player or audience? Did you buy it in spite of our warnings, or are you one of the one of the fortunate that managed to see a review before funding Konami's ruination of the Silent Hill series?

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