Sophomore eclipse/tennis study guide eclipse Ball

Дата канвертавання27.04.2016
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Eclipse Ball

1. The serve must be from the service line (the line in the middle of the court). In Eclipse Ball the ball is always served underhand and should be served into the opposite (diagonal) service court.

2. The server has only one chance to get the serve over and into the correct service court.

3. If the ball touches the net on the serve and lands in the correct service court it’s called a Let Serve and the server will be awarded a reserve.

4. The line is always inbounds.

5. Rally scoring (just like volleyball) will be used during the game.

6. Players rotate when the service is won, rotation is clockwise, as in volleyball.
7. Games are to 21 points a skunk is 11 to 0.  The game must be won by 2 points.

8. Players may double hit the ball however they cannot score a point on a double hit if no one else hit the ball after them.

9. Passing of the ball between players is unlimited.

10. The ball can bounce inbounds once between every hit.

11. (For recovery) the teams have 1 bounce and 1 hit to bring an out of bounds   
     ball under control and back into play.

12. Players and their racquets may not go under/over the net or in any way enter the other team’s court.

13. During tournament play if time is called and your game is currently tied you will play one more point and the team that wins that point wins the game, “sudden death.”


Eclipse Ball was created to have fun while playing a game that builds confidence. It is a game where the non– athletic player can be on a more equal status with the athletic.  In Eclipse Ball a light touch is as important to the strategy of winning as a fiercely hit return.  It is a game designed to have the camaraderie of volleyball, the spontaneity of badminton, and the excitement of tennis, with rules designed with fun and action in mind.  


  • Tennis can be either played Singles: between 2 players or Doubles with 4 players, two on each side.

Scoring follows the following sequence:

Zero = LOVE, 1 pt = 15, 2 pts = 30, 3 pts = 40, 4 pts = game

    1. An even score of 15-15 or 30-30 is called 15 ALL or 30 ALL and is served from the right court.

    2. An even score of 40-40 is called DEUCE. In order to win a game after deuce, a player must win two points in succession.

      1. The first point after deuce is called ADVANTAGE =

        1. AD-IN if the server scored the point

        2. AD-OUT if the receiving person or team got the point.

      2. The second point after deuce is called GAME if that point is won by the team with the Advantage.

      3. If the player with the advantage fails to win the next point, the score goes back to deuce.


  1. One player starts the game as the server, and the opposing team, is the receiver. This server will serve all 4 points (the entire game).

  2. The server stands behind the Baseline, anywhere between the center mark and the single sideline

  3. If the server’s foot enters the court before the racket contacts the ball it is considered a Foot fault and the serve is no good.

  4. The server is allowed 2 attempts to get the ball in the correct service box. If both serves are not in the correct service court then the point is awarded to the receiving team. This is considered a double fault.

  5. Serves must land in the diagonal service court.

  6. The server alternates his/her service after each point, starting behind the right half.

  7. If a serve hits the net on the way over and lands in bounds of the opponent’s proper service court it is called a Let Serve, which constitutes a re-serve/do-over, no point awarded.

  8. The server should always say his or her score first: For example: If the receiving team has 3 points and the serving team has 2 points, the server would announce: 30-40 or 30 serving 40.


  1. A ball that falls or hits the line is in!

  2. When receiving the serve, the serve must bounce.

  3. A good return occurs when the receiver returns the ball over the net before the second bounce and it lands within the opponent's court.

  4. A ball that hits the net on a rally and landing in the opponent's court is good and should be played.


  • Forehand - This is the most commonly used ground stroke. It is a shot hit from the racket side of the player’s dominant side. Thus, a right hander would hit to the right side of his or her body. The wrist is facing the net when contact of the ball is made.

  • Backhand- A stoke made by drawing the racquet across and in front of the body. Due to the fact that the back of hand is facing the net, and the wrist is not as powerful in this position, many players use two hands for the backhand stroke.

  • Face of the Racquet: the flat hitting surface formed by the strings and the racket head

  • Follow-through- The part of the swinging motion after the ball has been hit.

  • Ready Position- The position in which a player stands while waiting for a shot.

  • Lob - a high, arched shot, which lands behind the opponent's head and near the baseline.

  • Dink- a shot hit with very little depth, usually landing by the net.

  • Ace - a point-winning serve that the receiver cannot touch with his or her racquet.

  • Rally-a long exchange of groundstrokes.

  • Volley- to return a shot before the ball bounces.

KNOW THESE LINES: A) singles sideline, B) doubles sideline, C) baseline, D) service line,

E) Right service box, F) Doubles Ally G) Left service box











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