Name of College: Arts Design Name of Department: Media and Performing Arts




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Name of College: Arts Design

Name of Department: Media and Performing Arts

Programme Specification

September 2013


Programme Title

FdA Creative Music Technology

Programme(s) valid from September 2013 for a period of 5 years

JACS code: W372

Valid for delivery at:

University of Derby

New College Nottingham







CONTENTS PAGE NUMBER
Section One: General Information 3
Programme Title and Interim Awards 3

Mode of Study 3

Programme start date and period of validation 3

Awarding Institution 3

Faculty Managing the Programme 3

Institution Delivering the Programme 3

Relevant External Subject Benchmark Statement(s) 3

External Accreditation/Recognition 3

JACS Code 3

Programme Specification Last Updated 3


Section Two: Overview and Programme Aims 4
Rationale 4

Programme Aims 4


Section Three: Programme Learning Outcomes 5
Section Four: Programme Structure 6
Structure and Curriculum 6

Modules 7

Order of modules full-time 7

Order of modules part-time 8

Personal Development Planning……………………………………………………………9
Section Five: Programme Delivery 9
Teaching and learning methods 9

Work-related learning 10

Assessment methods 10
Section Six: Admissions 12
UK and EU Entry Requirements 12

International Entry Requirements 12


Section Seven: Student Support and Guidance 13
Section Eight: Post Programme Opportunities 14
Section Nine: Employer Links 14
Appendix: Curriculum Mapping 16
Level 4 modules v Programme Learning Outcomes 16

Level 5 modules v Programme Learning Outcomes 17



SECTION ONE: GENERAL INFORMATION

PROGRAMME TITLE

FdA Creative Music Technology



AWARD TITLE AND INTERIM AWARDS
Final Award:

FdA in Creative Music Technology


Interim Award:

Certificate of Higher Education in Creative Music Technology



MODE OF STUDY

Full-time or Part-time



PROGRAMME START/REVIEW DATE

Start Date: September 2013

Period of Validation: 5 years

AWARDING INSTITUTION

University of Derby



FACULTY MANAGING THE PROGRAMME

Music and Performance



INSTITUTION DELIVERING THE PROGRAMME

New College Nottingham



RELEVANT EXTERNAL SUBJECT BENCHMARK STATEMENT(S)

QAA Foundation Degree Benchmark Statement (2010)

QAA Subject Benchmark Statements for Music (2008)

EXTERNAL ACCREDITATION/RECOGNITION

N/A


JACS CODE

W372


PROGRAMME SPECIFICATION LAST UPDATED

19 September 2013



SECTION TWO: OVERVIEW AND PROGRAMME AIMS

OVERVIEW

The FdA in Creative Music Technology is focussed on developing core skills and qualities based on sound knowledge and understanding to equip students to work in the music and creative industries; including the growing area of music in multi-media such as film, game, TV, and web based opportunities; and opportunities and roles in music performance, event management and music production.


The course aims to offer practical, industry-relevant experience that inspires and challenges students to create professional music products in a supportive and stimulating educational atmosphere. The structure of the course prepares students to work to a professional level in many areas of industry such as live sound technician, sound designer, music producer, recording engineer, performer, songwriter, composer, event manager etc; and for higher-level academic study at BA level and beyond.
The course also encourages students to work independently, use initiative, and develops knowledge and understanding around the issues of working freelance, starting own music business successful, and entrepreneurial practise. Transferable skills to work in the digital age, such as web design, online promotion and new IT technologies, are also developed.
PROGRAMME AIMS
The Foundation Degree Creative Music Technology is designed to meet the following aims:


  • To provide an educational foundation for a range of creative careers in music, audio and related creative industries.




  • To enable you to make an immediate contribution in employment




  • To enable you to progress to further undergraduate/graduate studies and/or further training




  • To provide knowledge, skills and motivation as a basis for future studies and career development




  • To develop your ability in your chosen specialism through effective use and combination of the knowledge and skills gained in different aspects of the programme




  • To develop a range of skills and techniques, personal qualities and attributes essential for successful performance in professional working life.

Students will be viewed as practicing professionals with guided learning in the first year, preparing them for more autonomous and creative work in the second year. You will have the opportunity to conceive, plan and execute performances and projects in a wide range of settings, ranging from traditional music venues to art installations.


Students will be encouraged to build on their own interests and experiences to develop a wide range of skills in business, live music, multimedia, music technology, and recording.

SECTION THREE: PROGRAMME LEARNING OUTCOMES
Course outcomes describe what the student should know and be able to do by the end of the course. The Learning Outcomes for FdA Creative Music Technology are based upon QAA Benchmark statements.


  1. indicates those outcomes having specific reference to the QAA Foundation Degree Benchmark Statement (Published 2010)


http://www.qaa.ac.uk/Publications/InformationAndGuidance/Documents/Foundation-degree-qualification-benchmark.pdf


  1. indicates those outcomes having specific reference to the QAA Subject Benchmark Statement for Music (Published 2008).


http://www.qaa.ac.uk/Publications/InformationAndGuidance/Documents/Music08.pdf

Knowledge and Understanding– the ability to:


  • Demonstrate a broad-based body of knowledge and critical understanding in one or more of the sub-disciplines of music technology and music production. (A)(B)




  • Show an understanding of the relationship between theory and practice in music technology applications, and be able to use relevant practical techniques and methods to explain and demonstrate that interrelationship. (B)




  • Demonstrate a working knowledge and understanding of the creative and technical use of subject specific software applications



Intellectual Skills – the ability to:


  • Critically evaluate the appropriateness of different approaches to solving problems and how to effectively apply these in a work context. (A)




  • Demonstrate understanding how to conduct academic research or professional research activities in a coherent and systematic fashion, with design and/or application of appropriate methodologies (A)




  • Demonstrate intellectual curiosity, personal expression, imagination and creativity in practical music making; and the potential for continuing artistic and creative development (B)



Practical/Subject Specific Skills – the ability to:


  • Produce a portfolio of finished product demonstrating a range of industry relevant music technology and production skills







  • Integrate new technologies into the design and application of music creation, recording, production, and/or marketing projects.


Transferable Skills – the ability to:


  • Demonstrate the ability to use initiative, work independently, and to show self-motivation and critical self-awareness (B)




  • Effectively communicate information, arguments, and analysis, in a range of forms, intelligible to both expert and non-expert audiences (A)(B)




  • Demonstrate qualities and transferable skills necessary for employment in the music industry and progression to other qualifications requiring the exercise of personal responsibility and decision-making (A)


SECTION FOUR: PROGRAMME STRUCTURE
Structure and Curriculum
The course has been designed with continued reference to the QAA Foundation Degree Benchmark Statement and the QAA Subject Benchmark Statement for Music.
The curriculum has been designed to achieve the aims of the course in full by providing clear coverage of the outcomes, incorporating transferable professional, self-development and problem-solving skills. It achieves a balance between the study and understanding of music technology theory and principles, creative application of production techniques, and the acquisition of professional skills. The curriculum supports individual development and creativity, providing progression at each level through the sequencing of modules, delivered in a discrete but complementary way. Work-related learning opportunities are also embedded into the course structure throughout both levels 4 and 5, allowing students to develop relevant industry experience and enhance personal and professional skills in ‘real-life’ applications.
Level 4 modules in year one cover a broad range of industry relevant practical and technical skills underpinned with solid theoretical knowledge and academic skills. Students experience a variety of different audio systems, production techniques and theory, industry standard software applications, and music business awareness. Two level 4 option modules in year one allow students to specialise in a particular area of music technology, while developing relevant skills from different perspectives to support level 5 study. These option modules respond to a general pattern where students largely fall into two categories - those that are more interested in developing further in-depth technical production skills working with live bands/musicians, and those who prefer to work with synthesiser, sampler and computer based disciplines. These different skill sets covered in the modules are both relevant to industry and develop suitable attributes to succeed in year two.
Level 5 modules in year two build on the knowledge acquired previously and allows students to apply industry practice in a work-based setting, focus on a particular area of interest/specialism within music technology, work more independently, and produce a professional portfolio of work. Students are required to integrate technical principles, knowledge and research abilities into their own professional practice.
Level 4 modules will be awarded 20 credit points; Level 5 modules will be awarded 20 or 40 credit points - refer to table below. Students who only successfully complete Level 4 of the Course (120 credit points) will be eligible for the award of Certificate of Higher Education in Creative Music Technology. Students successfully completing all required Level 4 and Level 5 modules (240 credit points) will become eligible for an FdA in Creative Music Technology qualification.
Modules:


Level 4 Modules

Core Modules

Module Title

Credit Points

Year f/t

Year p/t

Creative Technology

20

1

1

Recording Studio

20

1

1

Live Sound

20

1

2

Sound Design

20

1

1

Music Business and Event Management

20

1

1

Option Module (Students choose one of the following two modules):-

Electronic Music and Performance

20

1

2

Band Production

20

1

2




Level 5 Modules

Module Title

Credit Points

Year f/t

Year p/t

Technology Product Realisation

40

2

2

Audio Production

40

2

3

Music and Sound for Multimedia

20

2

3

Industry Practice

20

2

3

In addition, all students will receive individual/group development activities to include tutorials and study skills programme.



Order of Modules:
Full-Time (Two years – 120 credits p/yr)
Year 1 – 120 credits

Level 4

Semester 1

Semester 2

Creative Technology

(20 credits)



Recording Studio

(20 credits)






Live Sound

(20 credits)








Sound Design

(20 credits)



Music Business and Event Management

(20 credits)



Students choose one of the following two option modules:




Electronic Music and Performance (20 credits)




Band Production

(20 credits)



Year 2 – 120 credits

Level 5

Semester 1

Semester 2

Technology Product Realisation

(40 credits)



Audio Production

(40 credits)



Music and Sound for Multimedia (20 credits)




Industry Practice

(20 credits)








Part Time (Three years – 80 credits p/yr)
Year 1 – 80 credits

Level 4

Semester 1

Semester 2

Creative Technology


Recording Studio







Sound Design

Music Business and Event Management



Year 2 – 80 credits

Level 4/5

Semester 1

Semester 2

Live Sound

(20 credits)






Technology Product Realisation

(40 credits)



Students choose one of the following two option modules:




Electronic Music and Performance (20 credits)




Band Production

(20 credits)



Year 3 – 80 credits

Level 5

Semester 1

Semester 2

Audio Production

(40 credits)



Music and Sound for Multimedia (20 credits)







Industry Practice

(20 credits)





Personal Development Planning
Personal development planning is embedded within your programme and will support you to evaluate the skills that you currently possess and recognise some of your strengths and weaknesses. You will then be supported to develop and reflect on where you want to be, set objectives for yourself. One of the key out comes for this is developing your skills of critical self-evaluation. This will support you academically and when you start to apply for employment.
SECTION FIVE: PROGRAMME DELIVERY LEARNING, TEACHING AND ASSESSMENT


Teaching and Learning Methods

A variety of teaching and learning methods appropriate to a diverse group of learners will be utilised and take into account the differing learning styles, experiences and abilities of the students on the programme.


The following opportunities will be provided to enable learners to develop and demonstrate achievement of learning outcomes:


  • Acquisition of core knowledge through a mixture of lectures, presentations, demonstrations, individual and group tasks, tutorials, group seminars and presentations, self-directed study, both on and off campus




  • Analytical and lateral thinking skills stimulated through discussion, debate and practical tasks




  • Practical skills are an essential component of the programme and will be developed through team-based work, student presentations, lectures and professional demonstrations of concepts, techniques and processes, specialised workshops, peer-to-peer problem solving, discussion and individual practice. These techniques will present you with a stimulating range of learning opportunities.

Teaching methods adopted for individual modules are dependent on the module content. Student-centred learning is encouraged and the team approach to the rehearsal and production process will allow for student interaction and the development of interpersonal skills. Guest speakers, industry visits, work-based and employer involvement will enhance the industry practice.




Work-related learning:
Work-related learning, entrepreneurial and enterprising skills are all developed throughout level 4 and 5, with practical ‘real-life’ projects taking place in professional recording facilities, technology suites, and music venues (both in-house, and in the community).
Work-related skills and attributes are made explicit in several modules:

At level 4 the Live Sound module is wholly work-based learning as students develop professional and practical sound engineering experience working with bands and venues. In the Event Management element of module students work as music promoters - liaising with artists, music venues and media (local radio, music press, on-line blogs etc), students develop networking and project management skills in a professional context. In the Recording Studio module students gain working experience in a professional environment recording artists and clients in producer and engineering roles.


At level 5 the Industry Practice module incorporates work-based learning as students gain experience in industry placements and music business activity. Issues regarding self employment and working freelance (very important for the creative industries) are also covered together with key enterprise and entrepreneurial skills to start a music business; for example, financial management, budgeting, funding sources, business plans, promotion, and on-line opportunities etc. The Technology Product Realisation module aims to mimic professional projects often found within the creative arts and music business resulting in a final major project. Working to a set plan of action, learners have to research and propose an activity, take ownership of the process, demonstrate reflective practice, manage logistics, and produce a substantial final product in a professional context. The results of student work performed to the public as well as peers.

Assessment

The assessment strategy has been devised in order to facilitate the learning outcomes in the module specifications. Assessment is directly linked to module learning outcomes allowing students to demonstrate they have achieved all learning outcomes successfully. Students study a diverse range of diagnostic based learning outcomes at level 4. The learning outcomes at level 4 facilitate the discovery of key theories and principles, in acquiring basic practical skills and in developing a knowledge framework with a limited amount of independence. At level 5 the learning outcomes are geared towards developing professional attributes, skills for industry, and in synthesising knowledge with independence. At level 5 there is an emphasis on self-reflection, working in a professional environment and problem solving. These are inherent within the module learning outcomes.


Assessments can be formative or summative. Formative assessment is where tutor feedback at an interim stage of the assessed work in the module allows students to reflect on progress thus far, enabling them to improve module performance. Summative assessment happens at the end of the process on completion of the module assignment tasks. This forms your formal grade for the module and work done.
A range of assessment methods will be used. Some modules are assessed through coursework only, others by a combination of coursework, practical work, music composition, presentations, research activities, project work, collaborative and interdisciplinary teamwork tasks, and work-related assessment. This provides a flexible and effective means of assessing a students’ progress. Assessments are set and marked within the framework of the ncn’s ‘Assessment Guidelines for Higher Education Students’.
All modules are graded using two ‘assessment components’. Each component is graded out 100%. A mathematical weighting is applied to reflect the relative importance of each component. These weightings will be used to compute the overall mark for the module. Learners are required to submit work towards both components in order to successfully pass the module. Further details and weightings can be found in individual Module handbooks.
Assessment of coursework and practical components are based upon a range of activities where each module has its own individual assessment type. The coursework and practical elements have been carefully considered to match their module learning outcomes. Some examples are:


  • Written reports and essays: Written work could be based upon the outcome of your research and reporting your findings (such as, for example, in module MC407 ‘Music Business and Event Management’). Other examples are reports related to the generation of a musical artefact, perhaps a recording or a synthesised musical piece; or evaluation reports where you are required to demonstrate considered reflection on specific projects and/or coursework.




  • Portfolio: A collection of work that relates to a given topic or theme, which has been produced over a period of time. Typically, a portfolio contains a number of pieces of work, usually connected by a topic or theme. Students are usually required to organise the collection of examples and the portfolio often includes some reflective accounts (diaries/logs). Portfolios of work are required for several modules such as Creative Technology and Sound Design at level 4; and Audio Production and Music and Sound for Multimedia at level 5.




  • Practical skills assessment: Assessing how well a student performs a specific practical skill or technique (or competency). Examples include practical work in module Live Sound and Recording Studio where students demonstrate industry skills in a work-related context.




  • Individual presentations: Some modules will require you make individual presentations, and whilst this can seem a daunting experience it’s designed to develop both your confidence and communications skills. In year two, module Industry Practice requires you to present an overview of your industry activity undertaken to tutor and peers.




  • Group presentations: Similarly, group presentations are designed to develop your skills in communications within small groups, and provide experience in working closely with others on your course. Group presentations are used, for example, in module Music Business and Event Management.




  • Synthesised musical performance or recording: Music technology enables the creation of music without necessarily being able to formally play a musical instrument; this type of assessment is associated with the creation of a musical piece through the use of a computer and music software.




  • Audio/video generation: The integration of video with audio is now an established communications technique and some modules assessment makes use of this.




  • Live musical performance: Some modules make use of performance assessment where you might be involved in a musical group / individual performance.




  • Journals/Blogs: Students may be required to keep a journal to document the process during specific projects / portfolio creation etc


SECTION SIX: ADMISSIONS
The target groups for the Foundation Degree are:


  • Applicants who have gained A level or level 3 FE qualifications and wish to continue into full-time Higher Education




  • Applicants employed in the music industries and wishing to gain the Foundation Degree by part time study


Entry requirements
For admission to the programme you will need to have one of the following:


  • At least two A Levels at A2




  • BTEC Diploma or Extended Diploma in a Music-related subject




  • International Baccalaureate

Other combinations of Level 3 qualifications and qualifications not currently listed on the UCAS tariff may also be considered. Students with relevant experience and/or qualifications, including an Access to HE Diploma within a relevant subject area, are welcome to apply. Mature students without formal qualifications should aim to provide evidence of their sector experience; here references are particularly useful.



Applicants may be required to attend an interview/audition and must satisfy the teaching team that they have enough relevant experience and education to successfully complete the programme. Applicants will also be required to demonstrate practical applications of music technology and produce examples of work at interview.
Additional requirements for international students
International applicants will require equivalent Level 3 qualification and will require an IELTS score of at least 5.5, with no component less than 5.0, in addition to the standard entry criteria. Equivalent scores from other English language tests will be considered.
Non-UK qualifications will be assessed in comparison to their UK equivalents.
Accreditation of Prior (Experiential) Learning
Accreditation of Prior (Experiential) Learning will be available for applicants who have substantial experience in music and are able to provide evidence of their previous attainment of specific learning outcomes. Process is in line with the university of Derby regulations.
SECTION SEVEN: STUDENT SUPPORT AND GUIDANCE


  • You will receive regular academic and pastoral tutorials with your programme leader or allocated personal tutor who will monitor your progress on an individual basis. You will have at least three personal tutorials throughout the academic year. You can also seek help, advice and guidance from your module leaders and subject tutors. Email and contact details can be found in the module handbooks.




  • The majority of staff teaching on the Programme are working in the music industry; they participate in live music, session work, recording, instrumental teaching, gig and product marketing, etc. and, as such, bringing a wealth of experience and knowledge to the Programme delivery.




  • As part of your programme you will have regular study skills sessions to give you advice on written academic work. You will also have access to a dedicated HE Academic Coaching and Employability Skills (ACES) team who are available for small group or one-to-one sessions.




  • Students who have a diagnosis of a specific learning need or disability and who are in receipt of Disabled Student Allowance (DSA) will be supported through ncn’s Additional Learning Support team. Where appropriate reasonable adjustments will be made regarding delivery and assessment of the programme, for example, students may be granted additional time for submission of work.




  • There is an induction course (including IT and library use) and you will receive a Programme Handbook that provides all the essential information about the Programme and the support provided for your learning.




  • The Learning Centre (TLC) and other learning resources (equipment/ICT) are continually updated to ensure they are fit for purpose. Learning Centre staff are available to support students with the use of both physical and virtual learning resources. Course materials will be distributed via the College’s virtual learning environment Moodle platform. Students will be supported and guided in the use of Moodle by curriculum staff, learning centre staff and, where necessary, IT specialist support staff.




  • The Academy of Music and Performance has a range of physical resources including three recording studios, six band practice rooms, three large spaces for performances, a PC suite and a Mac suite for sequencing, and other classroom spaces which can be used for teaching, learning and the realisation of your work. Music technicians are available to offer support in the specialist areas.




  • Programme-specific Apple Macs with relevant industry standard software are available to use on the programme. We have a dedicated Mac Suite with 15 machines, and all our recording studios are equipped with Apple computers (a further 14 machines). We also have 6 mobile ‘Music Technology Pods’ with Apple laptops.




  • Each module has a module specification. This identifies the learning outcomes, the method of learning and teaching, the assessment structure and weighting and the learning resources that you might use. A module booklet containing the module specification, assessment details, scheme of work and learning resources will support each module.




  • All programmes have student representatives who are invited to attend Programme Committees. Student voice is also collated through end of module feedback and on programme surveys, action planning led by programme leaders feeds into on programme reports and the annual report. Feedback is provided to students through the programme representative, tutorials, on-line platforms and notice boards.


Support for international students

New College Nottingham offers additional support for speakers of languages other than English in two ways. General academic English support sessions are provided in addition to the normal timetable. Technical tutorials (additional to pastoral tutorials) provide an opportunity for technical language to be explained and applied in context.



SECTION EIGHT: POST PROGRAMME OPPORTUNITIES
Three specific progression routes are identified for Foundation Degree Creative Music Technology:


  • Opportunity to progress, on successful completion of the FdA Creative Music Technology, normally with Commendation, to the HE Level 6 BA(Hons) Music and Creative Music Technology ‘top-up’ year at ncn




  • A specific progression route for students wishing to progress onto the second or third year of a Music, Music Technology, Sonic Arts or related degree, or relevant one year BA top-up; students will need to successfully complete the Foundation Degree as a pre-requisite for these programmes.




  • Employment within the music industries enhanced by opportunities to network within the employer framework with regard to employability skills.

Graduates from the FdA Music & Sonic Arts course during the past 3/4 years have progressed into: further Higher Education/training; employment in the industry as live sound engineers, band musicians, music producers, music teachers, academics, record company employees, recording studio engineers, publishing company employees, music managers, music website designers, etc.




SECTION NINE: EMPLOYER LINKS


  • Many of the lecturing staff who teach on the programme are actively involved in the music industry and engaged in professional activities as Music Producers, Engineers, DJs and Artists. This ensures a continuous dialogue with the professional world.




  • The course has built strong industry links with the Nottingham Contemporary with collaborations and a yearly multi-media showcase entitled ‘Realise’ - showcasing creative student work to public and industry.




  • National Skills Academy, with opportunities to gain work experience at professional live music venues and festivals such as Download at Donnington early summer each year.




  • ncn has formal links with Nusic - a Nottingham-based music and artist promotions company. Students have links, support and exposure (such as podcasts, interviews, reviews etc) with Mark Dell of Nusic. Visits from professional specialists and trips to music conferences also form part of the course.




  • As at student at New College Nottingham, Roland Academy status entitles students to significant discount on kit purchases; and also benefit from visiting lecturers / performances, workshops and industry networking sessions set up by Roland UK.




  • Modules such as Music Business and Event Management, and Industry Practice give students numerous opportunities to gain professional experience, network, build links with employers, and develop freelance skills.

APPENDIX: CURRICULUM MAPPING


Level 4 Modules



v

Programme Learning Outcomes




Creative Technology

Recoding Studio

Live Sound

Sound Design

Music Business & Event Management

Electronic Music & Performance

Band Production

Knowledge and Understanding:






















Demonstrate a broad-based body of knowledge and critical understanding in one or more of the sub-disciplines of music technology and music production.
















Show an understanding of the relationship between theory and practice in music technology applications, and be able to use relevant practical techniques and methods to explain and demonstrate that interrelationship.

















  • Demonstrate a working knowledge and understanding of the creative and technical use of subject specific software applications

















Intellectual Skills:






















Critically evaluate the appropriateness of different approaches to solving problems and how to effectively apply these in a work context.


















Demonstrate understanding how to conduct academic research or professional research activities in a coherent and systematic fashion, with design and/or application of appropriate methodologies




















  • Demonstrate intellectual curiosity, personal expression, imagination and creativity in practical music making; and the potential for continuing artistic and creative development



















Practical/Subject Specific Skills:






















  • Produce a portfolio of finished product demonstrating a range of industry relevant music technology and production skills


















  • Implement practical skills working with audio systems in a creative context

















  • Integrate new technologies into the design and application of music creation, recording, production, and/or marketing projects.




















Transferable Skills:






















Demonstrate the ability to use initiative, work independently, and to show self-motivation and critical self-awareness

















Effectively communicate information, arguments, and analysis, in a range of forms, intelligible to both expert and non-expert audiences




















Demonstrate qualities and transferable skills necessary for employment in the music industry and progression to other qualifications requiring the exercise of personal responsibility and decision-making



















APPENDIX: CURRICULUM MAPPING

Level 5 Modules



v

Programme Learning Outcomes



Technology Product Realisation

Audio Production

Music and Sound for Multimedia

Industry Practice

Knowledge and Understanding:













Demonstrate a broad-based body of knowledge and critical understanding in one or more of the sub-disciplines of music technology and music production.










Show an understanding of the relationship between theory and practice in music technology applications, and be able to use relevant practical techniques and methods to explain and demonstrate that interrelationship.










  • Demonstrate a working knowledge and understanding of the creative and technical use of subject specific software applications









Intellectual Skills:













Critically evaluate the appropriateness of different approaches to solving problems and how to effectively apply these in a work context.










Demonstrate understanding how to conduct academic research or professional research activities in a coherent and systematic fashion, with design and/or application of appropriate methodologies












  • Demonstrate intellectual curiosity, personal expression, imagination and creativity in practical music making; and the potential for continuing artistic and creative development











Practical/Subject Specific Skills:













  • Produce a portfolio of finished product demonstrating a range of industry relevant music technology and production skills











  • Implement practical skills working with audio systems in a creative context










  • Integrate new technologies into the design and application of music creation, recording, production, and/or marketing projects.











Transferable Skills:













Demonstrate the ability to use initiative, work independently, and to show self-motivation and critical self-awareness









Effectively communicate information, arguments, and analysis, in a range of forms, intelligible to both expert and non-expert audiences











Demonstrate qualities and transferable skills necessary for employment in the music industry and progression to other qualifications requiring the exercise of personal responsibility and decision-making













Status: Approved

Page of 17

10/10/2013





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