|Interactive Technologies and Games: Education, Health and Disability
Nottingham Trent University, Nottingham
27th October 2009
Call for papers
The aim of the conference is to bring together academics and practitioners to showcase practice and to show how research ideas and outcomes can be mainstreamed. It will introduce a wider audience to key findings and products from research and will illustrate how practice feeds back into and informs research. Joint academic-practitioner papers are welcomed; the conference will create a forum for two-way communication between the academic and practitioner communities.
Compulsory and post-compulsory education is included within ‘education’. An emphasis will be placed on practical applications and guides to where currently available training resources and tools can be found and used.
A selection of papers will be published electronically in full, so presentations will be limited to 10 minutes for the key findings, with time for questions from the floor.
This is a cross-disciplinary conference which aims to give equal weight to the three themes to enable researchers and practitioners to learn from and cross-fertilise with other disciplines. Papers and exhibits which demonstrate adaption between the themes are particularly sought. It is not necessary to present a paper in order to exhibit.
It is hoped that Computers and Education will publish a special edition with selected papers from the conference in 2010.
Topics that will be covered by the conference (but not limited to) include:
Social and collaborative aspects of interactive technology
Raising aspirations and achievement through interactive technologies and games-based learning
Interactive learning tools and environments resources, e.g. Flash, podcasts, simulations, mobile games, Web 2.0 tool etc.
Implementation and ethical issues associated with games-based learning
Learning theory, universal design and assessment in interactive technology-based learning
GBL approaches to patient education
Using contemporary games controllers to create new opportunities in health and rehabilitation applications (e.g., applications for Wii Fit, Wii Mote)
GBL and virtual and enhanced environments for clinical assessment (e.g. after stroke)
GBL and virtual environments for treatment (e.g. of phobias, ADHA, post-traumatic stress disorders, Amblyopia, etc.)
‘Modding’ for health
Patient created content in serious games
Approaches to making VE, computer and video games accessible by all
Assistive technologies for people with disabilities and elderly people
Practical applications of VE and serious games for the education of people with disabilities and elderly people (in e.g. work preparation, travel training)
Location based services for navigation and reconnection of people with disabilities
Art and music rehabilitation in 3D multisensory environments
The engagement potential of serious games for young people at risk of social exclusion (e.g., offenders, those with learning disabilities)
Design for All
Including people with disabilities in the design of serious games, assistive technologies and VE.
Those wishing to present papers should send abstracts, to a maximum of 500 words. For those hoping to exhibit, a 300-word (maximum) outline is required. The deadline for submissions is Friday 26th June, 2009 to be sent to: email@example.com
Final copies of accepted papers are required by Wednesday 30th September 2009.
There is a conference fee of £60 (concessions £30).
Conference website http://www.ntu.ac.uk/cels/outreach/events/61435.html.
Draft submission: 26th June 2009
Notice of paper acceptance: 31st July 2009
Final paper submission: 30th September 2009
Final Conference registration: 12th October 2009
Conference: 27th October 2009